Nerial’s Hibernation Is a Loss for Gaming’s Odd Ideas
Nerial’s development pause leaves a creative gap: a team that turned swiping, card tricks and reality-TV camerawork into reasons to play.
Nerial’s development pause leaves a creative gap: a team that turned swiping, card tricks and reality-TV camerawork into reasons to play.
Gears of War: E-Day starts five days earlier for premium players. Beyond the edition chart is a familiar question: when does the whole group get to begin?
Capcom’s first new Onimusha game in more than 20 years sold over one million copies on launch day—an encouraging result for patient franchise revivals.
Valve’s open-source Lepton compatibility layer could make Android VR games easier to bring forward—and less dependent on aging headsets.
Apple’s M6 Mac mini reaches stores September 22 with major performance gains—and a $899 starting price that changes the old bargain.
September’s Game Pass lineup mixes new releases with tier upgrades. Here are the dates to check before Canadian players pay for a different plan.
Apple is reportedly developing iPhone game controllers that could launch under Beats. The bigger question is whether real buttons can make Apple’s gaming strategy finally feel coherent.
GOG’s downloadable PC game boxes look like a nostalgia project. They also raise a better question: how much of a game disappears when only the software survives?
Game Informer’s new app and international print expansion suggest gaming magazines can thrive when screens handle speed and paper becomes the keepsake.
E3 disappeared and publishers learned to announce games from anywhere. Gamescom 2026 is still getting bigger, proving the industry hasn’t outgrown the physical gaming show.